A scene stored as millions of small 3D Gaussians that can be rendered in real time (Kerbl and others, 2023). Fast to render and explicit enough to edit, and it still needs good camera poses to start from.
Mentioned in
8 papers:
- GS underwater study (2026)
- Swimm3R (2026)
- AquaFlow (2026)
- Underwater enhancement and 3D review (2025)
- RUSplatting (2025)
- WaterSplatting (2025)
- UW-GS (2025)
- SeaSplat (2025)