A scene stored as a neural network that maps a 3D point and a viewing direction to colour and density (Mildenhall and others, 2020). Slow to train and render, and mostly replaced in robotics by Gaussian splatting.
Mentioned in
4 papers:
- Underwater enhancement and 3D review (2025)
- WaterSplatting (2025)
- SeaThru-NeRF (2023)
- Sea-thru (2019)